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Why Course Gamification ?

Increasing learner engagement.

Making E-Learning fun and interactive.

Improving knowledge absorption and retention.

Enhancing the overall learning experience for all age groups.

GameCourse

GameCourse employs a blended learning approach in such a way that students attend both practical labs and theoretical classes while participating in discussions and completing online projects and assignments by Moodle. It is applied on a course called Multimedia Content Production Course (MCP), an MS.c. course in Information Systems and Computer Engineering at Instituto Superior Tecnico (IST), Portugal.


This project is supported by FCT with reference UID/CEC/50021/2019 and project GameCourse, Portugal - PTDC/CCI-CIF/30754/2017.

STAKEHOLDERS

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INESC-ID / University of Lisbon

© 2020 by Amir Hossein Nabizadeh. INESC-ID, VIMMI Group. All Rights Reserved.

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