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Why Course Gamification ?

Increasing learner engagement.

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​Making E-Learning fun and interactive.

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​Improving knowledge absorption and retention.

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​Enhancing the overall learning experience for all age groups.

GameCourse

GameCourse employs a blended learning approach in such a way that students attend both practical labs and theoretical classes while participating in discussions and completing online projects and assignments by Moodle. It is applied on a course called Multimedia Content Production Course (MCP), an MS.c. course in Information Systems and Computer Engineering at Instituto Superior Tecnico (IST), Portugal.
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This project is supported by FCT with reference UID/CEC/50021/2019 and project GameCourse, Portugal - PTDC/CCI-CIF/30754/2017.

STAKEHOLDERS

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